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Thread Statistics | Show CCP posts - 3 post(s) |

Brooks Puuntai
Solar Nexus.
1172
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Posted - 2013.03.05 13:04:00 -
[1] - Quote
Null industry should be at least comparable to High, if not marginally better. Don't Vote for Malcanis
New Eden Training Simulation. -áIdea to improve NPE. |

Brooks Puuntai
Solar Nexus.
1172
|
Posted - 2013.03.05 19:25:00 -
[2] - Quote
Vaerah Vahrokha wrote:James Amril-Kesh wrote:Kitty Bear wrote:equal ..
the belief that nulsec should be more than hisec is based on a flawed premise.
You consider the premise that what players work hard, risk plenty, and spend a lot to build should be superior to what's handed to them at virtually no cost, no risk, and no effort in the safest area of the game? Yeah, totally flawed. What's flawed is the belief that sov null sec deserves best reward when NPC null sec and low sec are where the highest risk is. Low sec and NPC null sec should be the place for the highest rewards, not sov null sec.
Sov null inherently has the highest risk and investment cost out of all areas. The only reason it is considered "safer" is due to player interaction(intel channels, scouts, etc). For example I can leave my stuff in npc null station and go away for 1 week and not have to worry. If I leave it in a Sov null station, there is a chance I could lose access to it within the same week. Lets not mention the billions required to maintain SOV in said systems which can be attacked. Don't Vote for Malcanis
New Eden Training Simulation. -áIdea to improve NPE. |

Brooks Puuntai
Solar Nexus.
1172
|
Posted - 2013.03.05 20:29:00 -
[3] - Quote
Tyberius Franklin wrote:baltec1 wrote: A single system in caldari high sec has more industry slots than entire regions of 0.0
That doesn't sound broken to you?
Doesn't null require infrastructure be built by players? I'll grant you that the current capacities available are lacking, but in the end we will still likely have that issue even if the capacity issue is corrected because not all entities will likely be interested in investing in it.
Doubt many would pass up the chance of building where they live, instead of the current method. Having to do logistics in deep null can be a pain. Don't Vote for Malcanis
New Eden Training Simulation. -áIdea to improve NPE. |

Brooks Puuntai
Solar Nexus.
1187
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Posted - 2013.03.08 23:30:00 -
[4] - Quote
Wait did a "3 month old newb" say he knows more about how things work then Malcanis, Tippia, and the other Goons. Whom of which have years of experience dealing with it. Odd.
Don't Vote for Malcanis
New Eden Training Simulation. -áIdea to improve NPE. |

Brooks Puuntai
Solar Nexus.
1189
|
Posted - 2013.03.09 00:26:00 -
[5] - Quote
Kane Alvo wrote:Brooks Puuntai wrote:Wait did a "3 month old newb" say he knows more about how things work then Malcanis, Tippia, and the other Goons. Whom of which have years of experience dealing with it. Odd.
E: If thats the case, I would suggest attempting trying to "build an empire" using the failed mechanics CCP has put into place in null. Yeah, odd that I understand the very fundamentals and these experienced players don't. Odd indeed. T2 production needs T1 goods, that must be imported from high sec, which can then be exported back. It's very simple. Null bears want it all in their own backyard. Personally, I'm all for giving null sec exactly what they want: complete autonomy. Cut them off completely from high sec, buff their industry, and even go so far as to give them their own form of currency. Are you really going to try to make the point that it's difficult to build an empire, when you used Goons as an example just one sentence earlier? Really? These guys are a bunch of somethingawful.com forum trolls who have controlled large blocks of this game for how long now? 
Bringing up T2 is funny, since most of the materials needed(moon mins) mainly come from null. Yet null doesn't even have the industrial capabilities to do any sort of major production. This is a "NPC" failure due to the limited spots in null outposts and the even more PITA control of POSs which makes production extremely risky and limited.
About your 2nd comment, I do bring up goons. You seem to not really understand goons as a whole. Their "vocal minority" is what you seem to associate the entirety of goons. When actually there are many goons who know quite a good amount. Their long presence in null proves my point and negates your opinion of them. Obviously with Goons continual survival in null shows they know about the failures of the current system. So long as they remember to pay their bills. Don't Vote for Malcanis
New Eden Training Simulation. -áIdea to improve NPE. |

Brooks Puuntai
Solar Nexus.
1190
|
Posted - 2013.03.09 01:50:00 -
[6] - Quote
Alavaria Fera wrote:
Titans are balanced by cost. All reports to the contrary are by people who don't know as well as those who coded titans.
I doubt those who originally coded titans ever even had a purpose for them. I still believe Titans where a giant troll, an excuse for CCP to make a flying **** and a space turd. Don't Vote for Malcanis
New Eden Training Simulation. -áIdea to improve NPE. |

Brooks Puuntai
Solar Nexus.
1190
|
Posted - 2013.03.09 08:54:00 -
[7] - Quote
Frying Doom wrote: Well tech moons need to die, they should have never existed in the first place and frankly things like that should be scattered all over 0.4 and below space.
As to high-ends they do not exist only in Null and I think giving everything to high sec hardly makes reward=risk*capital expenditure work do you?
Tech Moons aren't 0.0 only. There are some in (northern)lowsec, for example Iitanmadan has at least 2. Though I do agree the change they made to tech was a bad one.
Don't Vote for Malcanis
New Eden Training Simulation. -áIdea to improve NPE. |

Brooks Puuntai
Solar Nexus.
1193
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Posted - 2013.03.10 03:38:00 -
[8] - Quote
James Amril-Kesh wrote:That... doesn't have anything to do with the topic at hand.
I realized its best to ignore him. He's one of those that ignores almost everything, and simply has a stubborn hatred for Goons.
Don't Vote for Malcanis
New Eden Training Simulation. -áIdea to improve NPE. |

Brooks Puuntai
Solar Nexus.
1193
|
Posted - 2013.03.10 03:40:00 -
[9] - Quote
Still bitter you guys blew up the graveyard POS years ago. Don't Vote for Malcanis
New Eden Training Simulation. -áIdea to improve NPE. |

Brooks Puuntai
Solar Nexus.
1194
|
Posted - 2013.03.10 03:58:00 -
[10] - Quote
Or just ignore Goons all together and do whats right for the longevity of the game.
I never understood peoples obsession with the Goons. Similar to MC, Bob, NC(nodot) they will fall sooner or later, most likely through self implosion.
When it comes to balancing issues something needs to be done with High/Null industry to try and spread people out of High or else the game will stagnate. Which is why personally I have conceded to the idea of nerfs to Highsec. Then again I doubt CCP has the balls to upset anyone in High or do any drastic change to the game. Don't Vote for Malcanis
New Eden Training Simulation. -áIdea to improve NPE. |
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Brooks Puuntai
Solar Nexus.
1196
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Posted - 2013.03.10 06:13:00 -
[11] - Quote
Mayhaw Morgan wrote:James Amril-Kesh wrote:But you either willfully or out of sheer ignorance completely miss the point every time. What exactly is "the point", because what I am getting are: a. You are too stupid to figure out how to build **** in null. b. You are too lazy to build **** in null. c. You are too greedy to build **** in null. For all the pissing and moaning about null industry being a hassle, you all can still manage to field huge numbers of capitals, and more importantly, super capitals, which cannot have been built anywhere BUT null. Do you have any comprehension as to how much tritanium and build time it takes to put together even 1 titan? Look it up if you don't and then tell me again how hard it is for your people to build a Rifter. Do you even DO industry?
If you actually did industry in null you wouldn't be saying this. If you actually read the arguements, you wouldn't be saying this.
Or something just isn't clicking.
Don't Vote for Malcanis
New Eden Training Simulation. -áIdea to improve NPE. |

Brooks Puuntai
Solar Nexus.
1199
|
Posted - 2013.03.10 14:40:00 -
[12] - Quote
flakeys wrote:
So again , enlighten me why this is a verry high concern now that big wars are non existant and while technetium income is skyhigh for a large part of null.And again yes it is a large part if you look at the amount of players in the OTEC alliances.
How the hell did alliances like BOB -owwww i dared say it and in comes T2 whining- even stay alive for longer then 1 month beats me , i mean they should have been sucked dry as an alliance and as members the day they stepped into null right?I mean they had constant wars and didn't suck techtitty as much as CFC does yet they're idnustrial backbone was strong and delivered perfectly during wartimes yeaaaaaaaaaars back and we didn't even have JF's / jumpbridges then .
Ahh i know they must have been cheating devs , that's it it all makes sense now.
Broken Trusec, R64 income, perma ran DED sites. However I don't see your point, industry in null back then was terrible as it is now. Almost everything was imported in using freighters and bridging or doing the carrier exploit.
Don't Vote for Malcanis
New Eden Training Simulation. -áIdea to improve NPE. |

Brooks Puuntai
Solar Nexus.
1199
|
Posted - 2013.03.10 15:47:00 -
[13] - Quote
Kane Alvo wrote:Frying Doom wrote:But to be honest I don't care about big alliances in anyway other than the effect bootum up income and a usage based sov will have.
I care about the industrialists be they part of an alliance or solo, now these people myself included deserve and for that matter pay for more than just getting stuffed into hi sec and being told to rot.
i-+ro-+ny [ahy-ruh-nee] noun, plural i-+ro-+nies.1. the use of words to convey a meaning that is the opposite of its literal meaning. Eg: Frying Doom doesn't care about big power blocks, he cares about the little guy. Has "vote for Malcanis" in his forum signature.
Malcanis is part of Initiative, which for the most of their history has been smallish when compared to others in 0.0. So not sure how that's ironic.
What is ironic is your pick for CSM, which claims to be an awoxer/corp thief, yet wants CCP to make corporations a safer place. So either hes a hypocrite or he does it to prove how broken the system is.
Still you show you are clueless when it comes to anything regarding 0.0. Don't Vote for Malcanis
New Eden Training Simulation. -áIdea to improve NPE. |

Brooks Puuntai
Solar Nexus.
1199
|
Posted - 2013.03.10 16:12:00 -
[14] - Quote
Josilin du Guesclin wrote:Andski wrote:Dave Stark wrote:but you do nothing to help the poor miners! :( Beyond putting up outposts and upgrading them to allow for 100% refines with skills and upgrading systems to allow more grav anoms to spawn? Nope! Wait a minute. A few pages back y'all were going on about how you had crappy refineries in null that ate 25% of your ore. Now you're saying that miners get a good deal because they get 100% refineries.
Only 1 type of outpost can hit 100% after upgrades. Outside of that you would have to use POS refining(which takes 25%) or use the other station refineries which take a large chunk. Don't Vote for Malcanis
New Eden Training Simulation. -áIdea to improve NPE. |

Brooks Puuntai
Solar Nexus.
1199
|
Posted - 2013.03.10 16:27:00 -
[15] - Quote
Alavaria Fera wrote:Brooks Puuntai wrote:Josilin du Guesclin wrote:Andski wrote:Dave Stark wrote:but you do nothing to help the poor miners! :( Beyond putting up outposts and upgrading them to allow for 100% refines with skills and upgrading systems to allow more grav anoms to spawn? Nope! Wait a minute. A few pages back y'all were going on about how you had crappy refineries in null that ate 25% of your ore. Now you're saying that miners get a good deal because they get 100% refineries. Only 1 type of outpost can hit 100%(w/skills ofc) after upgrades. Outside of that you would have to use POS refining(which takes 25%) or use the other station refineries which take a large chunk. See, isn't that good enough for ~nullsec~?
The 5 office slots and max of 9 manufacturing slots on a refining outpost should be enough for you all. 
Don't Vote for Malcanis
New Eden Training Simulation. -áIdea to improve NPE. |

Brooks Puuntai
Solar Nexus.
1202
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Posted - 2013.03.10 17:11:00 -
[16] - Quote
Many of the issues regarding null industry could be eliminated with updating POSs. Really that should be more of a priority then fixing Dominion at this point. Since it could allow corps/alliances in npc null/WH to build up in preparation for sov null. Also I feel POSs are in worse shape then Sov is.
Don't Vote for Malcanis
New Eden Training Simulation. -áIdea to improve NPE. |

Brooks Puuntai
Solar Nexus.
1203
|
Posted - 2013.03.10 21:01:00 -
[17] - Quote
baltec1 wrote:Brooks Puuntai wrote:Many of the issues regarding null industry could be eliminated with updating POSs. Really that should be more of a priority then fixing Dominion at this point. Since it could allow corps/alliances in npc null/WH to build up in preparation for sov null. Also I feel POSs are in worse shape then Sov is.
So I take it you are in favor of massively increased costs for using the high sec slots then.
Actually I'm but on a tiered scale.
Don't Vote for Malcanis
New Eden Training Simulation. -áIdea to improve NPE. |

Brooks Puuntai
Solar Nexus.
1203
|
Posted - 2013.03.10 21:44:00 -
[18] - Quote
Frying Doom wrote:Brooks Puuntai wrote:baltec1 wrote:Brooks Puuntai wrote:Many of the issues regarding null industry could be eliminated with updating POSs. Really that should be more of a priority then fixing Dominion at this point. Since it could allow corps/alliances in npc null/WH to build up in preparation for sov null. Also I feel POSs are in worse shape then Sov is.
So I take it you are in favor of massively increased costs for using the high sec slots then. Actually I'm but on a tiered scale. Please define "tiered scale"
Pretty much as its stated. Installation Cost and price per hour goes up based off of tier level and depending on the item type(mods cost less to build then ships).
Don't Vote for Malcanis
New Eden Training Simulation. -áIdea to improve NPE. |

Brooks Puuntai
Solar Nexus.
1203
|
Posted - 2013.03.10 21:59:00 -
[19] - Quote
Frying Doom wrote:
So the cost per hour would be less for example to build a shuttle, than to build a battleship for instance?
If you want to break it down that far sure. Don't Vote for Malcanis
New Eden Training Simulation. -áIdea to improve NPE. |

Brooks Puuntai
Solar Nexus.
1203
|
Posted - 2013.03.10 22:34:00 -
[20] - Quote
baltec1 wrote:Brooks Puuntai wrote:Frying Doom wrote:
So the cost per hour would be less for example to build a shuttle, than to build a battleship for instance?
If you want to break it down that far sure. So we would have the same issues as we do now with most things.
That would depend on how much the values are set. You can't expect it to work on all items without killing off new players ability to produce.
Though I would like to hear what you would want, since any idea you seem to shoot down as not good enough.
Don't Vote for Malcanis
New Eden Training Simulation. -áIdea to improve NPE. |
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